After Learn to Fly 2: Learn to Fly 3, Burrito Bison, Toss the Turtle and the Rest of the Launch Shelf
Published · 1 min read
Learn to Fly 3
Light Bringer's 2016 sequel is served from this site too. The penguin now builds a rocket and the launch is straight up rather than across, with Story, Classic, Payload and Sandbox modes and a parts shop that lets you stack stages, wings and thrusters into something that barely holds together. It is a bigger, slower game than Learn to Fly 2 and it is Flash as well, so it runs through the same Ruffle player.
Burrito Bison and Burrito Bison Revenge
Juicy Beast's luchador series is the closest cousin: a launch from the ropes, a long run through gummy-bear country where every bear you land on keeps the speed up, and a candy shop between runs. Revenge adds Survival mode and bosses. If Learn to Fly 2 is about the angle, Burrito Bison is about timing the bounce.
Toss the Turtle
A cannon, a turtle, and a sky full of things that will either push him further or stop him dead. Mid-air shots keep the flight alive and the shop sells bigger cannons and stranger ammunition. Shorter runs than the penguin's, faster upgrades.
The flyers
Jetpack Joyride, Doodle Jump and Flappy Bird are the one-key cousins: no shop between runs to speak of, just a rhythm to find. Perfect Landing and Sky Mad put a plane in your hands instead of a penguin.
Everything else on the shelf
Idle Cowshed, Money Clicker and Woodcraft are for the days when you want numbers to go up without steering anything; Papa's Hot Doggeria, Papa's Wingeria and Monkey Mart are the shop-running games; and the Quick Arcade shelf, Tunnel Rush, Slope Tunnel, Bloxorz, OvO 2 and the rest, is for a five-minute round between flights.
More from the blog
- Learn to Fly 2 Upgrade Order: What to Buy First and What to Skip Until the Payload Days
The shop has four lines and a ramp. Here is the order that turns early money into distance fastest, and why the payload is a tool for specific days rather than a permanent purchase.
- How a Learn to Fly 2 Flight Actually Works: Glide Ratio, the Boost Window and Skipping on the Sea
Three things decide the distance on any given kit: the angle you hold, the moment you burn the fuel, and how you meet the water. None of them are in the shop.
